Fidelity, special effects and lighting have all improved and it’s clear to see the differences in almost every area. Simply put, the result is leaps and bounds above the original. Of course, it’s no secret that Fable is a great game, so the most important aspects of this release is if it’s aged well (read above) and the quality of the port. While it’s not the deepest system, it’s still arguably the best one in the Fable series and remains enjoyable today. Grinding isn’t a common occurrence, but going into battle well stocked with items is always necessary. Enemies tend to rush you and offer quite a challenge for those unfamiliar with the proper strategies. For defense, numerous gear combinations are available to ensure you’ll always be protected in the heat of battle. On the offense, a melee weapon, long range weapon and magical will powers are always available, each assigned to a different face button. Gameplay itself is a nice blend of action elements with those traditional to an RPG. Still, it’s a criticism of the game as old as time itself (or at least the Xbox 360) and the important thing is that the game is still enthralling all the way through. Instead of being an experience where you truly assume the role of another being, it’s built like an average RPG with some nifty life-building elements thrown in. There are also elements like marriage and family drama that come into play that never realize their full potential. The rest of the game simply sees you controlling your average adult warrior. Sure, you see the hero grow from a child to an adult, but the childhood lasts about five minutes and adolescence no longer than ten. Of course, it’s major flaw is still the missed potential that was put in the spotlight thanks to the endless hyperbole from Peter Molynex. It was a concept that was ahead of its time in 2004 and remains interesting even after ten years and countless imitators. This is of course the major gimmick of Fable, a game that allows you to choose the path of your character throughout their entire life. When he’s finally old enough, he sets off on his quest and can choose to either be the savior of Albion or its reckoner. The hero grows up here, honing his skills and training for the perils that lie ahead. Maze sees great potential in the boy and takes him under his wing at the Heroes’ Guild. The hero survives and is rescued by an even older hero named Maze. In fact, it’s such a classic that describing such a widely-known story seems irrelevant until you realize that there are prospective gamers who weren’t even out of diapers when the game was originally released, so here goes: Fable sees you take the role of “The Hero of Oakvale” who begins his quest as an unassuming boy until his village is brought to ruins by invading barbarians. Still, while a remake of Fable might have been better suited for release before Fable II or as a three-pack with its sequels on Xbox One before Fable IV (please?), the sheer fact that Lionhead and Microsoft care to do it at all is great fan service for players who have had to deal with an antiquated game - classic as it may be. As such, judging it is fairly hard to do after spending countless hours over the past few months scrutinizing next-gen ports like Tomb Raider, Madden 25 and Call of Duty: Ghosts, when Fable Anniversary would be a resounding success if it matched the 360 quality of any of them. We’re in an age where people are demanding for spectacular looking games like Grand Theft Auto V and The Last of Us to be ported to Xbox One and PS4, and this is an Xbox 360 port of an original Xbox game. Let’s reflect on Fable Anniversary for a second: it’s a 2014 Xbox 360 remake of an Xbox game from 2004. There’s something odd about an HD port built for a console which itself has games that are being ported to a superior console.
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